Samples of my work on Dreamfall - The Longest Journey, an award winning adventure game released in 2006 for PC and Xbox. My work consisted mainly of environment modeling, texturing and lighting. I also created some concept art and one single character in the game.
Dreamfall - Burrow Crook
Model: Burrow Crook, Marcuria. Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - Venice Crossroads
Model: Taxistop , Venice Crossroads, Newport. Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - Apartment building, Casablanca.
Model: Apartment building, Casablanca. Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - Olivias Shop
Model: Olivias Shop , Casablanca. Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - The Guardians Realm
Model: The Guardians Realm Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - Vactrax train
Model: Vactrax cutscene. Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - Dark people City
Model: Library - Dark people City. Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - Airship
Model: Airship. Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall
Model: Sadir Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - Airship
Model: Airship Cutscene Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall - Tower Square, Marcuria
Model: Tower Square Project: Dreamfall - The Longest Journey. Tools used: 3D Studio Max, Photoshop, V-ray (for lightmap baking). Rendered with DirectX in the Dreamfall game engine.
Dreamfall Screenshot
Burrow Crook. Final version.
Dreamfall Screenshot
Burrow Crook. Work in Progress.
Dreamfall Screenshot
Burrow Crook. Final version. My single character model in the game can be spotted (down right).
Dreamfall Screenshot
Burrow Crook. Work in Progress.
Rue De Sahara
Concept art for Rue de Sahara. A narrow street in the souk.
Jiva elevator
Concept art for elevators on the outside of the Jiva Corporation building.
Street items
Narrow street
Concept art for a narrow street in Casablanca
Jiva Lab Corridor
Concept art
Sailors Nook day
Concept art for Sailors Nook by day - Marcuria
Sailors Nook night
Concept art for Sailors Nook by night - Marcuria
Fishmongers hole - Marcuria
Concept art
Cable Car Station
Concept art for Wati City cable car station - Japan