[column size=”12″ offset=”0″ content_align=”left” use_paddings=”false” padding=””] [vertical_space ]20[/vertical_space][/column]
[column size=”2″ offset=”2″ content_align=”right” use_paddings=”false” padding=”0px 15px 0px 15px”] [vertical_space ]100[/vertical_space][image height=”0″ max_width=”0″ link=”” target=”_self” ]1482[/image][vertical_space ]10[/vertical_space][/column][column size=”4″ offset=”0″ content_align=”left” use_paddings=”false” padding=””] [vertical_space ]10[/vertical_space][text_header font=”Open_Sans:700″ font_size=”20″ line_height=”24″ letterspacing=”0.5″ color=”#00d0ff” align=”left” padding=”20px 0px” border_width=”0″ border_style=”solid” border_color=”#ffffff” line_type=”bottom” line_size=”1″ line_color=”#222222″ line_width=”40″ line_ver=”5″ line_hor=”0″ ]ABOUT ME[/text_header]

Hi, my name is Markus Schille and I work as a CG/3D generalist in Norway. I was born in 1975. I currently live in the small city of Fredrikstad with my lovely wife Hege and our two children. I have a wide range of experience, working with 3D graphics, concept art, illustration, animation and graphic design. I enjoy drawing, painting and sculpting. Over the last few years I have worked on several game projects including Age of Conan, Dreamfall, and Anarchy Online. I also try to find time for personal projects in my spare time.

The last few years I’ve worked full time as a visualization artist in the subsea oil and gas industry. Currently I work for an Industrial Design company doing animation, rendering, and video. This has taught me a lot since I’ve been forced to handle everything from modeling and texturing, to rendering, animation, video editing, post-production and motion graphics while working in a very small scale animation and graphics department.

SKILLS:

  • 3D modeling, sculpting, texturing, animation, rendering.
  • 2D Illustration, concept art, and graphic design
  • Compositing, video editing, post-production.
  • Good knowledge of 3Dstudio Max, V-ray, Zbrush, Mudbox, Substance Painter
  • Some experience with, Substance Designer, Marvellous Designer, Unreal, and Unity.
  • Good knowledge of After Effects, Adobe Premiere, Photoshop, Illustrator, InDesign, Lightroom.

[/column][column size=”4″ offset=”0″ content_align=”left” use_paddings=”false” padding=””] [vertical_space ]100[/vertical_space]

“Every artist was first an amateur”

Ralph Waldo Emerson

[/column]
[column size=”12″ offset=”0″ content_align=”left” use_paddings=”false” padding=””] [vertical_space ]10[/vertical_space][/column]

Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Youtube
Consent to display content from Youtube
Vimeo
Consent to display content from Vimeo
Google Maps
Consent to display content from Google
Spotify
Consent to display content from Spotify
Sound Cloud
Consent to display content from Sound