I'm experienced in 3D graphics, concept art, animation, and graphic design with a focus on rendering, video production, and animation. In the past I was involved in game projects like Age of Conan, Dreamfall, and Anarchy Online. Skilled in managing the creative process from modeling to post-production, available for hire or freelance work. View my work to see what I can offer!

3D artist based in Norway

3D Skills:

  • Capabilities in modeling, sculpting, texturing, animation, and rendering

2D Skills:

  • Proficiency in illustration, concept art, and graphic design

Post-Production Skills:

  • Skills in compositing, video editing, and post-production

Software Proficiency:

  • Extensive understanding of 3ds Max, V-Ray, ZBrush, Substance Painter, Blender, Marvelous Designer, and CLO 3D
  • Experience with Substance Designer, Unreal Engine, and Unity
  • Proficient in After Effects, Adobe Premiere, Photoshop, Procreate, Illustrator, InDesign, and Lightroom

Explore Markus' Creative Works

1

Product visualization

My 3D visualization approach combines design principles with attention to detail, ensuring visuals are both stunning and technically accurate. I collaborate closely with designers and engineers to bridge the gap between concept and reality, enabling stakeholders to experience products before they are physically made, whether for marketing, prototyping, or virtual showcases.

2

3D game art

I am a seasoned 3D game character artist and modeler with extensive experience in crafting detailed and visually compelling characters and environments across diverse game genres. My portfolio includes notable contributions to renowned titles such as Age of Conan and Dreamfall by Funcom.

3

Illustration and concept art

I am a skilled illustrator and concept artist. My work blends creativity with a keen eye for detail, bringing concepts and illustrations to life.

I specialize in all aspects of 3D product animation, motion graphics, and video production.  Click for more...

4

Motion graphics, animation and video production

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